Leading a shift in what it means to be a designer
AI is opening up a much bigger shift than simply making design work faster. When functional experiences become easier to generate, the role of the designer moves upstream and outward: shaping the problem, directing the work, testing ideas sooner, and staying closer to what ultimately ships.
At Instacart, I've been leading that shift from multiple angles. I've invested in the tooling and workflows that make new ways of working possible, while also changing how decisions get made, how teams collaborate, and how designers learn a different role. Just as important has been the change management itself: creating room to experiment, coaching people through unfamiliar skills, and helping designers build confidence in a profession that's changing underneath them.
I saw an opportunity bigger than making design faster
I kept seeing the same friction in product development. Designers would spend significant time developing detailed solutions, only for a leadership conversation to reveal that the problem or a key assumption wasn't aligned. The next round of work wasn't refinement. It was often a rethink.
Important experience details also got lost between Figma and production, while decisions waited on separate review forums. I knew faster prototype generation could help, but it wasn't going to resolve the larger issues in how the team worked.
I decided to pursue two changes in parallel: remove friction from our existing processes, and help designers develop the skills and practices for a very different future.
Changing how decisions get made
I separated product strategy reviews from experience reviews. I wanted us to discuss the problem, opportunity, and assumptions before designers invested in detailed solutions. That gave experience reviews a clearer purpose and reduced the risk of discovering fundamental disagreements after weeks of work.
I also clarified which decisions smaller initiatives could make within their own teams, without another leadership approval. These changes weren't about AI tooling. They were about giving people the alignment and autonomy to make progress.
To make that change tangible, I introduced a clearer language for the kinds of design work we were reviewing, the level of fidelity each stage called for, and the type of feedback each review should produce.
Click a visual to expandTypical leadership review cycles
Estimated rework avoided through earlier strategy alignment
Decisions on smaller initiatives with clearer team ownership
Those changes helped teams move forward sooner. More importantly, they gave designers a better structure for using their judgment and gave AI a more useful place to contribute, because faster execution only matters when the question, the stage of thinking, and the decision-maker are clear.
Helping the team learn an unfamiliar way of working
A Staff Designer on my team led much of the early technical experimentation. He developed a way to turn existing Figma designs into high-fidelity functional prototypes using agent instructions, before there were production-ready components to build with. I directed where we invested, connected his work to our broader design-to-code efforts, and helped turn an emerging technique into a capability the whole team could use.
I didn't want adoption to depend on everyone independently figuring out prompts and tools. Designers were starting from very different levels of comfort, and I knew it would take more than a tutorial to help people change how they worked. I made time for the more experienced designers to share what they were trying, ran hands-on workshops where others could follow the workflow in their own projects, and supported designers as they learned through practice.
I then made functional prototypes a normal part of critiques, 1:1s, and experience reviews. That gave designers a regular place to get feedback on both their product thinking and their new process, instead of treating AI as a separate initiative they had to learn on the side.
On the tooling side, I connected the experimentation to our broader design systems work and encouraged direct collaboration with that team. The effort started with usage guidance for the 12 components most frequently used in the Shopper app, giving agents a more reliable foundation.
Every designer on my team now uses AI to create artifacts that communicate experience intent. What began with a few people experimenting has become part of how the team explores ideas, shares feedback, and learns from one another.
A pilot changed what I pushed us to solve next
Once high-fidelity prototyping became more accessible, I supported a cross-functional pilot to test whether faster tools could also accelerate the whole development process. The goal was ambitious: compress a checkout feature that would normally take three to four weeks into one, while accounting for the different checkout requirements of two retailers.
The team developed a solution, but the experiment surfaced three problems the tools couldn't solve on their own:
- Two important experience scenarios were missing from the initial inputs, which created rework.
- Agents lacked enough product and engineering context to handle parts of the implementation correctly.
- Existing approval steps still slowed the work, even when individual activities moved faster.
I used those findings to redirect the conversation. Rather than concentrating only on better prototypes, I pushed for clearer problem framing, richer product and engineering context, and more intentional decision-making. The pilot didn't prove we could ship everything in a week. It showed me what else had to change before that kind of acceleration could be real.
Making the new role of the designer real
I've been coaching designers to take a more active role in directing experiences as AI handles more of the initial generation. In practice, that means learning to look past the first result, ask for meaningfully different approaches, identify the assumptions an agent has made, and use working prototypes to test interactions earlier.
There's a human adjustment here, too. Designers have spent years building expertise in particular tools and ways of producing work. I try to make the shift feel like an opportunity to use more of their judgment and creativity, not a demand to abandon the skills that made them good designers in the first place. That takes patience, examples, feedback, and room to try things that don't work the first time.
In parallel, I've partnered with my Staff Designer on experiments to capture the reasoning behind decisions. In one comparison, richer user context, experience intent, and design rationale improved the quality of generated prototypes. That reinforced my view that agents need more than a visual design system.
I've introduced experience brief templates that put the problem, rationale, and key decisions alongside the prototype. I'm still exploring how to capture that knowledge naturally as the work happens, without creating a second documentation burden. I've also been taking these lessons into broader design-organization conversations about systems, AI-enabled development, and evolving responsibilities.
The impact is already visible in how the team works: decisions happen faster, functional prototypes are part of everyday reviews, and AI experimentation has become a shared practice rather than a niche skill. The operating model is still evolving. My focus now is to connect the tooling, the process, and the people development so that this shift leads to better products, not simply faster output.