Multipliers are leaders who access and revitalize the intelligence of the people around them. As a design leader, I follow this approach by leading through questioning, creating impactful design environments, leveraging each designer’s native genius, encouraging debates, and instilling accountability.
Read MoreI am a strong proponent of collaborating closely with Product, Engineering, and other disciplines throughout the entire product design and development process to identify problems and come up with solutions. Designers shouldn’t exclusively “own” the creative process and its outputs.
Read MoreI have a unique design systems background, having gained expertise by working with one of the largest and most well renowned design systems in the world, followed by learning from hundreds of design system teams to lead the design of a platform that supports design system creation, distribution, and governance.
Product Design Director for InVision DSM, a platform for teams to build, maintain, and govern design systems.
Created a framework for evaluating the state of a design system to help teams identify steps to help it evolve and mature.
Lead Design System Ambassador at Salesforce, enabling cross-functional teams to effectively work with the Salesforce Lightning Design System.
Read MoreAs a Design Director, I have several key areas of responsibility that help lead our design initiatives
I am focused on efforts to lead our design team’s growth and development
Design Tooling Platform
2018 – Present
Director of Product Design
Large Enterprise Platform
2014 – 2018
Director of User Experience
Startup (Acquired)
2013 – 2014
Lead Product Designer
Interactive Marketing Agency
2009 – 2013
Senior UX Strategist
Large Financial Company
2007 – 2009
Information Architect
Design, in the end, is about creating better things for people. The challenge is in understanding people's needs, their aspirations, and then meeting them.
Designers should maintain a balance of being creative, innovative, practical, rational, and analytic. Creative solutions that don't solve problems are art, not design.
Designers should not wall themselves off from the rest of the organization. Teamwork and collaboration of an entire product team makes great user experiences possible.
User Experience should aim to both meet direct user needs & to surprise and delight users by solving problems that they didn't even know they had.
It's better to learn something new than to be right. Products should always be evaluated after shipping to see how they're performing and to inform future iterations.
Design is a competitive advantage and differentiator for businesses and should drive strategic decision making across an organization.